SUMMARY

Dopple is a stealth based game. You take on the role as the titular "Dopple", a creature of the shadows with the ability to temporarily steal the faces of whoever they kill. Trapped in the dungeons of the King's Keep, you must make your way through the passages and halls of the keep, silently avoiding or dispatching guards, until you can enact your final revenge on the king. 


Keyboard

        WASD (OR ARROW KEYS) - Movement

        LMB (LEFT MOUSE BUTTON) - Aim held item. Release to throw

        ESC - Pause Game

        E - Attack nearby target, Pick up item

        SHIFT - Run

 


DESIGN 

Dopple was made and submitted as part of the 70th Godot Wild Jam. The theme for the jam was "Folklore". Combined with one of the wild cards being "Transfer Takeover: Play as different characters", I had the idea to focus on the "Doppelgänger". A folklore creature that can perfectly mimic peoples appearance. I have always been a massive fan of the Stealth genre, but have never tried making a stealth game, so I decided to give it a shot. With it's clear display of vision cones and sound radii, the game is somewhat inspired by Mark of the Ninja


Tools Used

  • Godot 4.2
  • GIMP 
  • Asesprite
  • Audacity

CONTENT WARNING

  • Death and or dying,
  • Screen-Shake (Can be disabled via Settings)
  • Flashing lights (Selaphobia) (Can be disabled via Settings)

CREDITS

Solo developer: Jakob Stålander Sigvard

Music sourced from https://soundimage.org/

Tileset by o_lobster

Comments

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The game looks really professional! I understand that I can take over a rat, throwing rocks and moving barrels, but I couldn't get past the first guard after a few tries ^^" The concept is cool, but starts way too early on high difficulty.