Only suggestion would be to re-word the tutorial popups as they dont need that much description as the game is designed well enough to pick up without any more than a prompt or two. My other critique would be to "tone down" the idle animation's as they are a little intense.
Thanks! I’ve been burnt one too many times by people not understanding how to play games I felt were self-explanatory, so I went with the “better safe than sorry”-approach :)
Very impressive submission! I'd have loved to see the different maps and a way to replace the characters at the start of the rounds so that the poor npcs don't get slaughtered before I can reach them. Apart from that, it looks really good, there's fun way to strategise, and definitely has potential to become an awesome post-jam game!
Thanks! Those are both very much on the list of features to implement in the future if I find the time and resources to keep working on the game, as well as smaller maps in general to make positioning early on a little more impactful. Thanks for the feedback :)
Fun! I don't think I'll do another run, it didn't seem like there was quite enough depth for that, but it was very enjoyable. Felt inspired by Into The Breach, which isn't a bad thing :3
Into the Breach was definitely one of my inspirations. If you enjoy those types of games, I can warmly recommend “Tactical Breach Wizards” which was actually the main inspiration for this entry.
A victory screen after slaying the demon lord with positive favor in every area would be nice. I finished with 1 Nobility favor, 14 Common folk favor, and 11 Adventurer's Guild favor (and 23 gold)
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Where your assets comes from ? Look very similar to https://store.steampowered.com/app/2896220/Heros_Warband/
The character sprites are from https://lyaseek.itch.io/. They have a neat collection of really cute characters.
Thanks a lot !
Really fun game. Great take on a classic concept.
Only suggestion would be to re-word the tutorial popups as they dont need that much description as the game is designed well enough to pick up without any more than a prompt or two. My other critique would be to "tone down" the idle animation's as they are a little intense.
Overall, an incredible effort. Well played!
Thanks! I’ve been burnt one too many times by people not understanding how to play games I felt were self-explanatory, so I went with the “better safe than sorry”-approach :)
Chop, chop squad! Let's charge, boiz!
Very impressive submission! I'd have loved to see the different maps and a way to replace the characters at the start of the rounds so that the poor npcs don't get slaughtered before I can reach them. Apart from that, it looks really good, there's fun way to strategise, and definitely has potential to become an awesome post-jam game!
Thanks! Those are both very much on the list of features to implement in the future if I find the time and resources to keep working on the game, as well as smaller maps in general to make positioning early on a little more impactful. Thanks for the feedback :)
Fun! I don't think I'll do another run, it didn't seem like there was quite enough depth for that, but it was very enjoyable. Felt inspired by Into The Breach, which isn't a bad thing :3
Into the Breach was definitely one of my inspirations. If you enjoy those types of games, I can warmly recommend “Tactical Breach Wizards” which was actually the main inspiration for this entry.
Beautiful game, lovely polish!
This was excellent! Well done!
AAA game! To be honest I am amazed how many features the game has and I was hooked. I love the pixel art and mechanics of the game. Masterpiece!
A victory screen after slaying the demon lord with positive favor in every area would be nice. I finished with 1 Nobility favor, 14 Common folk favor, and 11 Adventurer's Guild favor (and 23 gold)
woah! this is so impressive!